![]() Maybe it's dumb now when I think about it. I'm playing with the idea of the planet being entirely a depressing marsh or swamp planet with appropriate flora and fauna. Here's the gist the the world: the protagonist is incredibly ancient automaton with a prophecy to fulfill that travels an old surrealistic, alien world with strange and intelligent flora and fauna. I've come up with a bit of a story to the world to inspire the alien world. I want to create an alien and surreal marsh world and I actually want to put it in Construct 2 for fun. Maybe a mix of texture-y Gameboy-ish RPGs with more colors, small player characters, large enemies, large environment sprites/props like trees, tall structures, ruins, caves, etc. Like I've mentioned before, I want something stylized and simplified. It's a combination of the art styles I wish my pixel art to look like. I've also added an art style mood guide at the bottom. I also posted this update in my thread on WayofthePixel. I've added some pics to help me make my questions clear. Any thoughts? So after collecting a bunch of reference, I now have some questions. I think I might work with a magenta, brown and gold color palette. I felt I needed to create some sketches and concept art for a more alien world/landscapes/marshes too. So I worked on this project for a little bit longer but I felt I still needed to collect more art style reference. So it's been a while since I've posted on any new updates on this project! Thank you for the comment Limes. ![]()
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